What I mean by the title is that I’m creating a Pong clone and I want the ball to not spin(which I know how to do), but I want to ball to play a little bouncing animation whenever it hits the wall and at the specific contact point at which it hits the wall. I’ve searched this up but I haven’t found any answer.
Another option for me would be to add a “Bounce Animation” game object that moves to where the contact point was and then play an animation there, but I don’t know how to do that either.
Does anyone have any ideas, or should I just leave it without an animation?
For clarification, I’m trying to make it, so I can use only one animation for this. I’ve created the animation as a normal ball recoiling against something.
Also, I don’t knwo if it’s possible, but I have a “logo” on the ball sprite that I have, and I’d rather keep it in the same position, even after it bounces.
Thank You.