I am trying to make a pause menu for a game and i would think that i would start the scene with the pause menu disabled, unrendered, and uninteractable. When someone would hitt escape, all of those buttons and what not that are part of the pause menu would appear and be usable and the timescale would be set to 0. I cannot figure out how to make a button not interactable and not rendered, so any help would be greatly appreciated.
I did look for some help on unity’s site, but this page was not very helpful, because there is no example.