Cheap because for Mobile. “Bloom” I think is to heavy and I can’t add it for particular objects. Any tips, ideas? I could not google anything good.
One option is to make a texture and render a quad of it as particle additive, and make it always face the camera (billboarding).
For quick-and dirty-test, you can make a quad (or some quad) and put a Material with Particles-Additive shader on it, and then play with the levels, colors, until you kinda get what you want.
If you keep it fairly subtle, it can work pretty well, especially if the shape of the bright object is fairly spot-like.
What settings?