How do I make a editor menu thingy?

I know how to make one for a script, so then I can edit it at ease, but I want one that will work without a script applied to an asset in the level. Do you know what I mean?

Every menu needs a script.

I don’t understand but am curious as to what you really mean.

You might want to try better defining ‘thingy’ :frowning: If you mean “How do I add an entry to the editor menus?”, you can do that with MenuItem in an editor script.