Alright, so I have a mask I want to use to create a certain effect in my game. The only issue is the semi-transparent pixels seem to be registering as fully solid in unity. (By which i mean, it shows up as if the semi-transparent white pixels were not transparent, being a fully solid circle.)
This is the image I’m trying to use for my mask:
I’d like for my mask to take the semi transparent pixels into account so the sprite behind looks like it fades out. Am I doing something wrong, or do I need to use something other than a normal sprite mask in order to get it working?
that feature is not available in unity
Sadly that is indeed not included in Unity
There is one semi pricy asset out there: