Hey guys im writing a script for car AI. It is suppose to driving and follow the road. Any corners it comes to have colliders at each end. The first collider tells the car to turn by so much and then straiten out once it hits the second collider. How it turns isn’t just simple rotation though. The wheels pulling the car turn themselves rather than just rotating the car. I know how to find the center point for the 90 degree turn but what I can’t figure out is how to make the car turn around it to make it flow like its actually driving. Right now its closer to a drunk driver XD
You can turn the car a few degrees at a time or use character controller you used for player controlled car to turn it.