I would find this helpful with a lot of things but do not know how to make one.
UnityScript/JavaScript
function MultiplyByTwo(x : int) : int {
return x * 2;
}
C#
public int MultiplyByTwo(int x) {
return x * 2;
}
Example usage:
var y = MultiplyByTwo(5);
print(y); // Prints 10
Then there are more advanced ways of going about with ref and out which modify reference parameters or return multiple out parameters.
// This will reassign x to its double
public void MultiplyXByTwo(ref int x) {
x = x * 2;
}
// This will assign y and z
public void StrangeFunction(int x, out y, out z) {
y = x * 2;
z = x / 2;
}
Example usage in C#:
void Start() {
int x = 5;
MultiplyXByTwo(ref x);
print(x); // Prints 10
int y;
int z;
StrangeFunction(x, out y, out z);
print(x); // Prints 10 (from previous function call)
print(y); // Prints 20
print(z); // Prints 5
}
Hey lenyeto,
I am not quite sure what your asking, but if its how to make a define a variable through code, it would be similar to the following…
In C#
GameObject player;
void Start () {
player = GameObject.FindWithTag("Player");
}
In UnityScript/JavaScript
var player : GameObject;
function Start () {
player = GameObject.FindWithTag("Player");
}
Hope I helped ∆ Gibson