I have this thing(Game I Guess) were I customize buildings in another scene and it replaces the old one in the current scene I was wondering how exactlly do I get the new one to replace the old one.
DontDestroyOnLoad(this.gameObject);
Will let the current gameObject persist when a new scene is loaded.
Probably you just want to make a “game controller” object that is the only thing that carries over from the config scene, and stores all the variable values it needs to set up the buildings in the main game.