So, I’ve got some overhead lights. I need them to look like the are glowing (like the have a light inside of them). Any tips? I’ve tried messing with the Materials and Shaders but am simply not doing it quite right…
Any help would be appreciated.
So, I’ve got some overhead lights. I need them to look like the are glowing (like the have a light inside of them). Any tips? I’ve tried messing with the Materials and Shaders but am simply not doing it quite right…
Any help would be appreciated.
On the lights, try enabling the variable “Draw Halo”.
Probably easiest to use halos, or possibly lens flares (though the latter might not be appropriate and can be overdone easily). You can also use them with other objects besides actual lights; that’s under the Component → Rendering menu. Alternately you can use additive particle effects or shaders. (No reason why you can’t use particle shaders on regular meshes; I’ve done that to good effect sometimes.)
–Eric
Yeah…particle shaders…that could actually be really nice. How do I access those…?
The same way as other shaders…for the material shader, instead of selecting Alpha/Vertexlit or Lightmapped/Bumped, etc., you can use Particles/Additive or whatever. Just be aware that some particle shaders have different ways of doing alpha…you might need an alpha channel or not, depending. (Use a black background for additive or additive(soft), for example.)
–Eric
Yep. Thanks much. I appreciate your help.
Particle Shaders on textured planes with a “face the camera” script attached are useful too.