How do I make a map menu like Skyrim or fallout 4?

So I’m making a 3d open world rpg. Similar to a dragon quest styled game with its gameplay. How would I go about making a map menu? I eventually want to add fast traveling points to it. Similar to Skyrim, where once you reach a certain radius of an area, it enables it on the map to be selected, and when selected, it will teleport you there.

This is a pretty big question that covers a huge amount of topics, from UI, save game data, and overarching systems to mutate said data among other things.

It’s really a case of breaking it down into all the smaller individual pieces, and find the places where they need to connect.

The starting point of “how do I make a map menu?”, which boils down to UI, is to start learning the fundamentals of either of Unity’s two UI systems if you aren’t familiar with them. No one is going to cover that in a forum thread.

1 Like

Sorry if that seemed big, it was meant for just the map menu, that other stuff was the plan part.

post a screenshot of the map menu you want to do. because the map in skyrim has different parts, like the 3D world view and the camera movement and other stuff like that

I want just a 2d top down map. Like a basic map then when opened, if there’s a place you’ve discovered you can select it to teleport back to instead of dragging along the beaten path back. Now obviously that I’ll do once I have the map ui done

I feel like a 3d map would be a lot harder to make. That’s why I want just a 2d gui that when launched, will give markers over some locations like towns, kingdoms, etc. which can then be used to teleport the player to there.

Edit: If I could add zooming and panning to the map and maybe make the map change in different areas that would be nice, but if not it’s fine I’ll See if I can make it work