Hello! I want to make a 100x100 KILOMETER terrain. In the unity editor that looks like 100000 resolution on the terrain. the problem is that this looks kinda weird. It won’t let me zoom out enough, and its not really rendering raise/lower actions. How would I make the editor work so it shows the details when your zoomed out, and zoom out further?
click on the terrain then press f.
Be careful doing this, How much I’d love to do 100 x 100 with a single terrain, it’s just not feasible unless you have an Intel 12 core processor that cost 2500 dollars and other top end stuff.
Remember my keyword (“Single Terrain”)
So that now leaves you with a bit more work alternative.
Either A) - Create one massive terrain and get a terrain slicing & Neighboring kit or make one your self.
B) Get World Machine (google it) it’s a Terrain Generation tool, (there is a free version) but it’s best to get the paid version as free only allows you to export heightmaps up to 513 resolution. World Machine allows exporting of tiled landscapes.
C) Create a bunch of terrains and line them up percisely (VERY PERCISE) and look up on unity reference (“Terrain.SetNeighbor”) if they aren’t percise you’ll have seams. (Of course seams can be hidden by water and stuff as well.)
But when you start dealing with massive terrains, it always gets weird on scene view.
I find what works for me is like Jabez said press F.
But if you don’t want to zoom out, just keep zooming in with mouse wheel until it finally breaks loose of not moving then pan in a direction and your view is fixed for a little bit.