How do I make a model/character follow a Path?

So I created a Pathfinder (from AngryAnt) and it works quite well with showing me possible paths to get from point A to point B, but I was wondering if there was a way to make it so that a 3d model could walk this path? For example: A car would drive along this path.

If that sounds super basic to anyone I am sorry, I’m just new to Unity.

Thanks

Get the Vector3 position of the path, then make the car transform.Translate following the path you seted before.