If you make an array of textures like this:
public Texture2D lightattacklist;
A folder appears in the inspector, which you can drag textures into to assign them after setting the sizes
However, I need to make an array of arrays of textures, like this:
public Texture2D allanimationslist;
This creates nothing in the inspector. How do I make the inspector give me a folder of folders full of textures? If impossible, how else could I assign textures within the script?