So this script is basically the start of something im trying to expand, I want to make a window timer in which i can act after pressing a button.
This currently requires me to hold 4 and then left click to instantiate the object, but I want it so when i press 4 there’s 5 seconds to be able to left click, and for the life of me i havn’t been able to either write the correct way or place it properly
var particle:GameObject;
public var gravFlux:AudioClip;
private var canFire:boolean = true;
function Update () {
if(Input.GetKeyDown("4")) EnableClick();
if(canFire && Input.GetButtonDown("Fire1"))
FireandReload(); //Calls the below function
}
function EnableClick()
{
canFire = true;
yield WaitForSeconds(5);
canFire = false;
}
function FireandReload (){
if (Input.GetButtonDown ("Fire1")) {
// Construct a ray from the current mouse coordinates
var ray = Camera.main.ScreenPointToRay (Input.mousePosition);
var hit : RaycastHit;
if (Physics.Raycast (ray, hit)) {
// Create a particle if hit
Instantiate (particle, hit.point, transform.rotation);
canFire = false; //Script can now no longer player again
yield WaitForSeconds (5);
canFire = true; //After 3 second delay script is reset
}
}
}