If I want to have a river (starting with a spring bubbling from rocks, growing into a river winding down a small valley, and ending up in the sea) what is the best way to do this?
First of all, do I just cut a shallow river bed when building the terrain? And is it then possible to fill this with running water?
The standard assets for unity only include a standing body of water, does this mean I need to render my own running water in an external 3d app? Or can this be done in unity as well?
(The water does not need to be extremely realistic, just so long as it is transparent and obviously running.)
system
3
To make it animate, try looking at the Unity tutorial level (with Lerpz). The section that makes the "force field" walls animate could be a possible solution. It just moves a texture along the object.
DaveA
4
I'm new to Water myself (just played first time yesterday), but it seems there are 2 'wave speeds' (both X and Y for each) which by default move in opposite directions, giving the illusion of 'standing' water. I think if you set them both to move in generally the same direction (same sign either positive or negative), it should give the effect you want.
there are may ways of doing this. you could for simplicities sake take the water unity provides and make it big enough to cover the whole map then set it at the height you want. Did you want your player to swim or able to go in the water is my question? cause if so you could take you map and in a 3d program model the river the way u want.