I am trying to make my scene darker. I’ve read Unity lighting does not affect sprites, and that I can set the sprite’s material to diffuse. However, the sprite looks messed up after applying the material. What do I do?
window-> lighting and change ambient color
I’ve seen that solution before, but it doesn’t seem to be in the latest Unity version. I’m assuming it is in window → lighting → settings.
Personally, I use the Canvas for this. I add an Image component to it and set it to cover the whole canvas. Set no source image and set the color to black (or whatever dark color you want to use). Then add a Canvas Group component to it and manipulate the alpha value of it to darken/brighten the scene.
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I will try that thank you.