How Do I Make A Secret Level In Build Index.

I Have A Script That When The Player Touches A Certain Block It Loads The New Scene In The Build Index.
The Problem Is I Have A Door That Is Suppose To Go To A Secret Level Instead Of The Next Level.

But I Have No Idea How To Do This, Do I Need To Rewrite My Script That Loads The Next Scene Or Is There A Simpler Way Of Doing This?

It sounds like you’re tackling many things at once.

Don’t do this. You have one brain. Do one thing at a time.

Get the steps working in order:

  • detect touching something or entering a trigger

  • open something when you detect the above

OR

  • load a scene when you detect the above.

Try this approach: Ask yourself “Can I?” again and again:

Imphenzia: How Did I Learn To Make Games:

Tutorials and example code are great, but keep this in mind to maximize your success and minimize your frustration:

How to do tutorials properly, two (2) simple steps to success:

Step 1. Follow the tutorial and do every single step of the tutorial 100% precisely the way it is shown. Even the slightest deviation (even a single character!) generally ends in disaster. That’s how software engineering works. Every step must be taken, every single letter must be spelled, capitalized, punctuated and spaced (or not spaced) properly, literally NOTHING can be omitted or skipped.
Fortunately this is the easiest part to get right: Be a robot. Don’t make any mistakes.
BE PERFECT IN EVERYTHING YOU DO HERE!!

If you get any errors, learn how to read the error code and fix your error. Google is your friend here. Do NOT continue until you fix your error. Your error will probably be somewhere near the parenthesis numbers (line and character position) in the file. It is almost CERTAINLY your typo causing the error, so look again and fix it.

Step 2. Go back and work through every part of the tutorial again, and this time explain it to your doggie. See how I am doing that in my avatar picture? If you have no dog, explain it to your house plant. If you are unable to explain any part of it, STOP. DO NOT PROCEED. Now go learn how that part works. Read the documentation on the functions involved. Go back to the tutorial and try to figure out WHY they did that. This is the part that takes a LOT of time when you are new. It might take days or weeks to work through a single 5-minute tutorial. Stick with it. You will learn.

Step 2 is the part everybody seems to miss. Without Step 2 you are simply a code-typing monkey and outside of the specific tutorial you did, you will be completely lost. If you want to learn, you MUST do Step 2.

Of course, all this presupposes no errors in the tutorial. For certain tutorial makers (like Unity, Brackeys, Imphenzia, Sebastian Lague) this is usually the case. For some other less-well-known content creators, this is less true. Read the comments on the video: did anyone have issues like you did? If there’s an error, you will NEVER be the first guy to find it.

Beyond that, Step 3, 4, 5 and 6 become easy because you already understand!

Finally, when you have errors, don’t post here… just go fix your errors! Here’s how:

Remember: NOBODY here memorizes error codes. That’s not a thing. The error code is absolutely the least useful part of the error. It serves no purpose at all. Forget the error code. Put it out of your mind.

The complete error message contains everything you need to know to fix the error yourself.

The important parts of the error message are:

  • the description of the error itself (google this; you are NEVER the first one!)
  • the file it occurred in (critical!)
  • the line number and character position (the two numbers in parentheses)
  • also possibly useful is the stack trace (all the lines of text in the lower console window)

Always start with the FIRST error in the console window, as sometimes that error causes or compounds some or all of the subsequent errors. Often the error will be immediately prior to the indicated line, so make sure to check there as well.

Look in the documentation. Every API you attempt to use is probably documented somewhere. Are you using it correctly? Are you spelling it correctly?

All of that information is in the actual error message and you must pay attention to it. Learn how to identify it instantly so you don’t have to stop your progress and fiddle around with the forum.

If you have an actual technical problem…

How to report your problem productively in the Unity3D forums:

http://plbm.com/?p=220

This is the bare minimum of information to report:

  • what you want
  • what you tried
  • what you expected to happen
  • what actually happened, log output, variable values, and especially any errors you see
    - links to documentation you used to cross-check your work (CRITICAL!!!)

The purpose of YOU providing links is to make our job easier, while simultaneously showing us that you actually put effort into the process. If you haven’t put effort into finding the documentation, why should we bother putting effort into replying?

If you post a code snippet, ALWAYS USE CODE TAGS:

How to use code tags: Using code tags properly

  • Do not TALK about code without posting it.
  • Do NOT post unformatted code.
  • Do NOT retype code. Use copy/paste properly using code tags.
  • Do NOT post screenshots of code.
  • Do NOT post photographs of code.
  • ONLY post the relevant code, and then refer to it in your discussion.

I’ve Found Almost No Information On How To Do What I Need Done Though. Because To Switch Scenes That Scenes Has To Be In The Build index. And I Can’t Put The Scene Anywhere That Wouldn’t Be Getting In The Way Of My Load Next Scene Script.

i’m more interested in why every word you type, starts with a capital letter. i’ve done all lowercase just to make up for it. but loading the next scene doesn’t have to go in numerical order, and even if you do have a numerical order you want, then just make your secret levels a high number you’ll never get to. ex(level: 9999)

Correct.

The user can’t see this list.

Any hacker can trivially see this list.

And your seekrit scene.

Thank You For Balancing It Out By Typing In All Lower Case. I Had No Idea You Could Just Assign A Number To A Level, Can I Do This In Build Settings? Or Is It Done Somewhere Else?

It’s the order they appear in the build list. So if you want to load scene #5, it’s the fifth one in the list. You can also load them by name. See:

Thank You For The Help! This Is Exactly What I Was Looking For.

Just so you know, using a scene index number instead of a string will NOT prevent hackers from seeing your hidden content. It’s all right there in the binary and Unity is popular enough there are hundreds of hacker tools to look into games.

It also now makes your game extremely brittle. If you EVER add / remove / reorder the scene list, everything in your game that uses a number (index) to load will now silently just break or load the wrong level.

Be kind to yourself, use strings, it’s 2023 already.

If you’re concerned about the user ‘hacking your save files,’ or ‘cheating in your game,’ which is playing on their computer, just don’t be.

There’s nothing you can do about it. Nothing is secure, it is not your computer, it is the user’s computer.

If it must be secure, store it on your own server and have the user connect to download it.

Anything else is a waste of your time and the only person you’re going to inconvenience is yourself when you’re debugging the game and you have savegame errors. Work on your game instead.

Remember, it only takes one 12-year-old in Finland to write a script to read/write your game files and everybody else can now use that script. Read about Cheat Engine to see more ways you cannot possibly control this.