Hi, I am very new to Unity, and I am trying to make a spaceship. Here’s how I want it to work:
Camera follows it from behind (like in Starfox or in Starwars Battle Front II)
Flies forward all the time, but changes direction when you move the mouse (almost like fps)
Can shoot
Loses health if it gets shot by enemies
gravity doesn’t effect it
flies faster if you press W or the up arrow
You should start by running through the provided tutorials here on the Unity site. It will give you a better understanding as to how to get started (level design, basic character movement, etc)
hi, if you are new to unity, i recommend the 3rd person tutorial that fits any 3rd person view tutorial…
then, you can modify some of the part you want to change, but the base is the same…
I’ll be honest with you, I dont think anyone here is going to either create or go over step by step all the programming and setup for what you’re asking, unless someone with a lot of time and genorosity and development ability reads your post.
You would need to script an entire system by which your player ship interacts with enemies, projectiles, etc. It is something that can be described pretty easily in a single paragraph on a forum thread, but is quite a day’s work to actually create and implement.
I recommend either hiring an experienced developer to do it for you, hiring someone to tutor/train you one on one, or go the self taught route through tutorials, R&D, etc.
You probably have a better chance of getting direct help if you already had a prototype working with some scripts, and then asking something more straight forward, like how to fix a syntax error in some of your code, or asking about a function you’re unsure about that is already part of all the code you have already written.
Trust me, people will just read your post and move along if it is someone with an idea for a game asking others to help them do it, or in some cases, ask for someone to do it completely for them. Not sure why, but that happens a lot on this forum.
Usually because it is not posted in Collaboration, and who wants to make a game for someone else to get the credit? Most people, if they put effort into something, will want to benefit from the fruits of their labor…