I have them both in the prefab and they work for the tree I manually placed, but when I add them through the terrain, the capsule that is only supposed to act as a trigger for interacting with the tree becomes solid…
There are certain limitations on painted trees, this is one; there’s no ontrigger or script support for painted trees as is. You can search UA for topics on ‘terrainData’ and ‘tree’ for workarounds.