How do I make a Water Deformer in the newest Unity 6 version using HDRP Water system?

How can I create a Water Deformer as shown in the water deep dive video from unity in the newest version? https://youtu.be/Ic_3p90NdxM
I don’t see any options to choose the mesh to deform the water:

Hey, you need to create what we call a water decal which is a decal used to alter water properties as a whole (deformation, foam, simulation mask, current etc)

Once created, you can create a new material (cf new btn) and then edit your shader graph from there. There’s a similar question here if you want to follow up.

We did made an upgrade path from the older material but I guess it would still be great to be able to create a new specific water decal deformers with all the other preset if you start from scracth in Unity 6. I’ll see what can be done !

Thanks, i got it working!

I have another question regarding the Water Excluder, it works fine when viewed from the outside, but when i enter the water excluder it disappears. Is there any way to stop it from disappearing?

I’m going to assume that your water excluder is just a quad the size of the hole facing upwards. If yes, then it’s completely expected, the quad is not magical, it only masks that part, once you are past it, it no longers have any effect.

What you need is to have water excluder on your hold’s floor, walls and ceiling to be able to mask water there as well. Kind of like another slightly smaller simpler hold geometry there to reject water from every surface as well.

This will be fixed in the next version by offering the choice between an empty water decal graph or use the migration shader. This shader have all the old deformation / foam system re-created in the shader graph. So it’s a good starting point and can be copied then edited if needed.