How do I make an external text document show only between certain lines in UI Text

I have a script I am trying to use an external text document (.txt) to display UI text on a canvas panel, but the tricky part is that for each public void called upon I want each one to display the text from the .txt document in blocks, for example:

Display these lines of text from the text document:

BILLY THE KIDD

REAL NAME WILLIAM BONNEY

BORN: 1860

DIED: JULY 13, 1881

And then be able to call on another section of text from the .txt document.
This is what i’m using but I’m not understanding the array usage correctly:

using UnityEngine;
using System.Collections;
using UnityEngine.UI;

public class FactoidManager : MonoBehaviour {

	public Text factoidScreenText;
	public TextAsset factoidText;
	public string[] factoidLines;

	public int startLine;
	public int endLine;


	void Start(){
		if (factoidText != null) {
			factoidLines = (factoidText.text.Split ('

'));
}

		if (endLine == 0) {
			endLine = factoidLines.Length - 1;
		}
	}



	//Factoid Calls
	public void  GoFactoid01(){
		factoidScreenText.text = factoidLines[startLine]; //NEEDS to Display multiple lines from the .txt doc

		StartCoroutine(LoadFactoid01());
	}


	//Factoid Calls
	IEnumerator LoadFactoid01(){
		yield return new WaitForSeconds(1.5f); // wait time
		MasterPanelManager mpm = FindObjectOfType<MasterPanelManager>();
		mpm.EnableFactoidPanel();
		CameraSwitcher cs18 = FindObjectOfType<CameraSwitcher>();
		cs18.EnableCamera18();

		yield return new WaitForSeconds(15.5f); // wait time
		MasterPanelManager ebd = FindObjectOfType<MasterPanelManager>();
		ebd.DisableFactoidPanel();
		CameraSwitcher csdef = FindObjectOfType<CameraSwitcher>();
		csdef.CameraDefault();

	}
}

seems you could make things easier by just putting your own split character in your text doc.

BILLY THE KIDD%

REAL NAME WILLIAM BONNEY%

BORN: 1860%

DIED: JULY 13, 1881

and split like this:

 factoidLines = factoidText.text.Split("%"[0]);