I want to implement a form of time travel in my game. There will be select locations that span time, allowing you to converse with players or key npc’s in other time periods, but I want these locations to appear appropriate to the players respective time period.
So, to simplify, is there a way to make a mug appear as carved out of bone to player 1, but ceramic with glowing symbols to player 2?,My game will have a form of time travel between periods. One location will span all time, allowing someone in the past to meet and talk to someone in the present or future, however I want the location to look apropriate for the respective timezone.
So, to simplify the scenario, how would I make player 1 see a carved bone mug where player 2 might see a ceramic mug with painted symbols, or something similar?