I want to instantiate a Projectile and making it move towards Enemy but not change direction (so if enemy is straight above the object that instantiates it at frame its instantiated the Projectile will start moving straight above the player toward the enemy, but if the enemy moves the Projectile will not change direction). Effectively I want a MoveToward but it doesn’t change direction and keeps going past the area where it was initially shot toward (basically just keeps flying until its destroyed, which I might do with a timer if it doesn’t hit anything in time)
EDIT: Also I want so I can choose at which speed the object flies, maybe with a serialized float?