I’m by no means a game programmer but I figured I test out Unity3d as a hobby.
I created a turret in a game I’m building… I gave it a box collider and a rigidbody.
I wrote a simple follow script so the turret follows the player…
That all works fine… But if I hit the turret with the little space ship I made… the turret rocks back and the space ship flies in the air…
(Ship has rigidbody and box collider as well)
If I set the freeze position and rotation on the ship and the turret at the same time… the ship just passes right through the turret…
Is there a way to:
- Place an object on my plane
- Add a rigid body to it
- Add a collider to it
- When my ship collides with the turret… nothing moves… except for my ship coming to a stop?
Seems like this shouldn’t be as hard as it is…