@lejean_1 ,
Excuse me. I ran into a similar but little bit different issue.
I’m trying to make a pause menu for my game. I’m using the new Input System. I’ve created three buttons “Resume” “Options” And “Quit” And they are supposed to change their transparency a little bit when Mouse hovers over them.
But no matter what I’m unable to figure out how to make it work. I’m new to unity and I’m pretty sure its not working because of something I’ve overlooked. But I can’t figure out what. Could you help me.
For me the hardware mouse and the software mouse were moving in the opposite Y direction. But it is the software/virtual mouse that sends events (and it is invisible). So you see the hardware mouse at the ‘wrong’ position.
Try positioning an object at the position of the software mouse and double check it’s location (whether it is really hovering over your buttons)
Found. It was a mistake from my part. I accidentally made two canvas in my scene. So I guess My second one with the pause menu was not being (I’m not sure what I’m supposed to say. I’m just going to say) rendered.