So I’m making an FPS where the player can get in a spaceship and fly between different planets.
Amusingly, the way the ship’s position would be preserved between scenes, I figured it would be easier to make the ship stay still while the rest of the universe moves around it. And it worked.
The problem is that now I can just fly straight through planets. Each planet is a child of one empty object that the ship controls.
At this point, I’m considering redoing the design, figuring that I can just make the level on each planet at the same coordinates as it’s planet object in the previous scene.
Yet still, I thought it a topic worth bringing up. Is there a way to make collision with the child objects stop the parent object from moving?