How do I make chrome?

Hi all… I can’t figure out how to make a group of cylinders look like they are made of chrome. Any hints would be great.

either reflection maps or better yet unity pro (render to texture)

for another method, there’s this on the wiki (which seems close, i haven’t tried it):

http://www.unifycommunity.com/wiki/index.php?title=Anisotropic

I have Unity Pro, but neither one of those techniques is working. Thanks for the input though.

really?! maybe try the reflective water shader but mess with it to get rid of the procedural.

The usual way to make “chrome” materials is actually using Reflective shaders. Just put something blurry in the reflection cubemap, and there you go.