Im trying to get z as y tiles cast shadows on the tiles below them. I have two tilemaps. One is an isometric z as y tilemap with a collider and the other is the same thing just without the collider.The former is in a sorting layer above the latter. Does anyone know how?
This is what im aiming for. The stairs and half blocks are on the collider tilemap and I want it cast shadows on the other tilemap beneath it (the black lines).