How do I make colliders collide when Tİme Scale is zero?

I have trigger collider object and a script that checks if it collides with anything, and that script needs to work at all times. But I also have script that slows or stops time whenever needed. Slowing time seems to work but stopping time breaks the first script. I researched a lot, but I couldn’t find anything good.

I don’t think it will be useful but here is the first script.

public void OnTriggerEnter2D(Collider2D collision)
public void OnTriggerExit2D(Collider2D collision)


If time is 0, collissions will not happens (Im not sure, but i supose), you can store the collided objects in variables of a script when time is running, so if you completly stops, you still have the last collided objects information (of course, delete that info On…Exit()