I can’t seem to find a feature to make elements resizable. For example is there a simple way to make 3 VisualElement columns horizontally resizable so that their width’s can be adjusted individually with a context sensitive mouse hover action and the neighbor flex elements resize to fit everything?
From rummaging around this seems to be something called SplitView or TwoPaneSplitView. If so, is this N/A via UI Builder? How does it work via inline?
Yes, there is a TwoPaneSplitView control for this. It was added very recently to core Unity so it’s only available in 2020.2. As such, it was not yet added in UI Builder. You’ll need to add it yourself in UXML via text editor. Once you do, you can edit its UXML attributes in the UI Builder.
Note that TwoPaneSplitView needs exactly two child VisualElements to work. It will throw otherwise.
If you’re not on 2020.2, and you need it for a very specific use case, you can implement something yourself using a simple MouseManipulator as shown here:
No ETA right now on this. But as I mentioned above, you can still use it in the UI Builder. You just need the initial insertion done in a text editor and make sure it has the two child containers. TwoPaneSplitView does support UXML instantiation, it’s just hard to make a good workflow for it in the UI Builder due to its validation logic.