How do I make enemies play a sound when they die?

The enemies in my game doesn’t make any sound effects when they die even I put the death sound effects in my enemy script. Does anybody knows how to fix this? Here is my enemy code so far.

public class enemy : MonoBehaviour
{
public Transform Player;
public float Health = 1.0f;
public float Score = 1.0f;
public int MoveSpeed = 4;
int MinDist = 5;
public bool SplitOnDeath = false;
public GameObject SplittedEnemy;
public Vector3 splitVel1;
public Vector3 splitVel2;
public AudioClip damagedSound;
public AudioClip deathSound;
private AudioSource enemyAudio;
public ParticleSystem explosionParticle;

// Start is called before the first frame update
void Start()
{
    Player = GameObject.FindWithTag("Player").transform;
    enemyAudio.GetComponent<AudioSource>();
}

// Update is called once per frame
void Update()
{
    transform.LookAt(Player);

    if (Vector3.Distance(transform.position, Player.position) >= MinDist)
    {
        transform.position += transform.forward * MoveSpeed * Time.deltaTime;
    }

    if (Player == null)
    {
        Destroy(gameObject);
    }

}

void OnCollisionEnter(Collision collision)
{
    if (collision.gameObject.tag == "bullet")
    {
        Health = Health - 1;
    }
    if (Health <= 0.0f)
    {
        Die();
    }
}

void Die()
{
    AudioSource.PlayClipAtPoint(deathSound, transform.position);
    GameObject go = Instantiate(explosionParticle.gameObject, transform.position, transform.rotation);
    Destroy(go, 2.2f);
    SplitEnemy();
    scoreText.currentScore += Score;
    Destroy(gameObject);

}

void SplitEnemy()
{
    if (SplitOnDeath == true)
    {
 GameObject smlSplit1 = Instantiate(SplittedEnemy, transform.position, transform.rotation);
 GameObject smlSplit2 = Instantiate(SplittedEnemy, transform.position, transform.rotation);

 smlSplit1.GetComponent<Rigidbody>().velocity = splitVel1;
 smlSplit2.GetComponent<Rigidbody>().velocity = splitVel2;
    }
}

}

https://forum.unity.com/threads/having-trouble-getting-sound-to-play-on-enemy-death.1005980/