So forgive me I am new to Unity. I am working on a project where I Scanned my office trying a little photogrammetry out. I was able to import the model of my office into Unity but im having trouble understanding the lighting. Unity is casing shadows and it looks terrible. Im trying to figure out how do I just make the room brighter without adding shadows. The model already has shadows so what im trying to do is just essentially brighten the room up. The model already is the color and brightness it needs to be but unity is making it dark. I thought Baked lighting was the right choice but when I choose it nothing happens. Any suggestions would be welcomed.
If your photogrammetry model is not delit, you don’t need to add any additional lights to the scene. All of the lighting information is already part of the textures. I would suggest using unlit shaders for this purpose.
Also, in order to get correct color representation in the viewport, remember to switch to the linear color space in the Project Settings > Player.