How do I make flares ignore a certain layer of colliders? - solved

So, I have a bunch of colliders in my scene shaped like walls. They exist only for the purpose of scanning.

The problem is that they are blocking the flares from showing up in the camera.

Another problem is that I need to keep the tag layer it’s using and can’t simply switch it to the transparent effects layer.

Does anyone know how I can customize the flares so that they ignore certain layers?

Oh… I totally missed an important feature.

If you just use a flare component in an empty game object instead of a point light object, you can customize what layers to ignore!

Looks like I solved this one for myself.