How do I make it so that a GameObject has a Box Collider 2D but not interfere (CONTINUED...)

How do I make it so that a GameObject has a Box Collider 2D but not interfere with another GameObject with a Box Collider 2D?

Try setting the collider’s IsTrigger to true, this will open up the event OnTriggerEnter to allow you to detect a collision but the collision won’t affect the physics.

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Thanks!