How do i make Materials less blurry and more like the way they are in Blender?

The first three images are my textures in Scene and Game/Inspector view, the last one is the texture in Blender. Its the same UV. How can i make it less blurry and more like the original?




(The black outlines are not a problem)

In the texture’s import settings, try setting the Filter Mode to “Point (No Filter)”. Make sure the texture’s width and height are a power of two, otherwise unity will resize it which may also have unwanted effects on the appearance.

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