How do I make ModelRunner use CSharpBurst?

Hello,

I am using the inference engine, and would like to make things as fast as possible for my game.

I see that in ModelRunner, if inferenceDevice is set to CPU in the behaviour parameters, that the WorkerFactor.Type is automatically set to CSharp, and not CSharpBurst.

Is there a reason for this? And can this be changed?

EDIT: Updated to the latest package manager version, now it’s an option. Resolved!

Yup, this was added in the 1.8.0-preview release (which just came out yesterday).

6877178--803183--upload_2021-2-25_9-24-58.png

Note that new agents will use this by default, but existing agents will need to manually change.