Hello,
I am using the inference engine, and would like to make things as fast as possible for my game.
I see that in ModelRunner, if inferenceDevice is set to CPU in the behaviour parameters, that the WorkerFactor.Type is automatically set to CSharp, and not CSharpBurst.
Is there a reason for this? And can this be changed?
EDIT: Updated to the latest package manager version, now it’s an option. Resolved!