Hi,
In my game i have 4 scenes, 1 it’s menu and the other 3 are levels.
Basicly my game have 10 words
I read on the internet that the best way to make multilanguage is with one .xml file, but i didnt find any tutorial of how to make it, so how can i do that ?
Localization generally works like this: you use some kind of mechanism to store a table of strings in your game (generally done in your first language, such as English), and then going across there are columns for each supported language.
That table can be stored in text, XML, JSON, Unity scriptable object, C# code, whatever. It is just data.
At language-change time (generally when the game starts, or when the user selects a different language), you use the value of the current language to look up and replace every string, using the source table above.
There are several assets in the asset store to give you some ideas but I have not used any of them personally. It sounds like you have a nice small system, so just hand coding something to do the above might be your best bet.