How do I make multiple objects use the same animation at different times?

I’m making a Mario clone and when I tried making the blocks have the same animation it would teleport to the original blocks location and bump. I know its probably something simple to fix, but I can’t figure it out for the life of me.

Mizuho - This would be easier to fix globally if you were using script, but you can fix this problem by parenting your game object to an empty game object at the location you want the animation at.

I know this has been asked a long time ago but to anyone who might have a similar problem:
Make sure your animation doesn’t record positions for your game object.

Not Recording:


To do this, you need to remove any animation property that relates to the transform’s position.