How do I make my character fall faster?

I am only a newbie in unity and it seems that I cannot make my character fall faster.
so what I want to do is the more the character jumps the higher it gets and the faster it falls.

using UnityEngine;
using System.Collections;

public class charMovement : MonoBehaviour
{
	public float moveSpeed = 100f;
	public float jumpSpeed = 500f;
	Rigidbody2D rigidbody2D;
	GameObject player;

	void Start()
	{
		player = GameObject.Find("player");
		rigidbody2D = GetComponent<Rigidbody2D>();
	}
	
	void Update()
	{
		transform.Translate(Input.GetAxis("Horizontal") * moveSpeed * Time.deltaTime, 0, 0);

		if(Input.GetButtonDown("Jump"))
		{
			jumpSpeed += 500;
			player.rigidbody2D.gravityScale += jumpSpeed;
			transform.position += transform.up * jumpSpeed * Time.deltaTime;
		}
	}
}

it seems that increasing the gravity won’t affect the speed of the fall. I’ve also tried increasing the mass but still no effect.

Try adjusting the drag of the rigidbody.

the drag is already set to zero and it won’t accept negative values

Have you tried chaning Gravity Scale?

same problem here

Have you tried rigidbody2D.gravityScale+= jumpSpeed; (instead of player.rigidbody2D…) ?

i got around this by adding downward forces to the rigid body. now my airstrikes work as expected.