How do i make my character not fall through the ground

I created a character in maya and imported it into unity. I’m still kind of a newbie at unity. Can someone explain to me why my character falls through the ground despite it having a rigid body and the box having a box collider? And what process i need to make my imported character not fall through the box.

In the inspector, loot at the objects mesh and tick the box named Convex

:slight_smile:

Make sure the mesh is not clipping the ground in any way
even if it will slightly touch the ground, it will fall through once you start the scene