How do I make my First Person Controller slide smoothly along walls with box colliders?

I have created my first game scene as a demo for a friend. It is populated with a terrain, first person controller and many boxes that represent the buildings I will add later to the scene. Each box has a box collider and I am able to move freely around my scene without walking through the boxes, however, whenever I run into a box my FPC encounters serious resistance to an irritating degree. I would like my FCP to freely slide along any wall encountered. I tried searching for the answer on Google and in the forum, but my inexperience with the Unity language is probably preventing me from finding the answer on my own. Thank you in advance for your help. :slight_smile:

Well I guess the answer is to add a physical material to the Collider and setting all friction to 0. Thanks for the help. :stuck_out_tongue: