I made a mesh of a jacket for a character in Blender 2.4 and imported it into Unity. Everything works fine but it would be better if the game would render both sides of the mesh.
There are parts of the baggy jacket mesh were the player should see some of the undershirt and then shadow from the space inside the jacket. Instead I see the game not even rendering the inner part of the jacket as if parts of it were 100% transparent. I know its because the normals are pointing the other way (outward) but there must be some way to make it render double-sidded.
I guess what Im asking is how do I render both the normals and 'flipped normals'?