Hi there,
I have a 3D mesh collider that doesn’t seem to work properly. I’m using a height-mapped terrain as the mesh and my character bumps into it, as expected, but sometimes just passes straight through.
The mesh is pretty substantial (the original plain was 200x200), so I don’t think it’s a polygon accuracy thing… is using a collider this big just too much for the system? Should I perhaps break it up into primitives, even though I’d need a LOT of them?
Any help greatly appreciated ![]()
Do you really need that much detail? Are you just colliding with ground? Or is your object very convoluted, and needing to avoid many detailed collidable objects in the scene?
– DaveAHi Dave, the problem is, the world is actually on a 2D plane... a la SNES MODE7 (a detailed image textured to a plane), but I need a mesh for the collision, so I have made one from a heightmap of the flat terrain. I COULD do it with primitives but it would need a lot of them... the mesh just doesn't seem to want to play ball. I should add, I'm only using it for wall collisions, not ground.
– POLYGAMe