How do I make my object appear like the material appears? Image attached.

I have an object Earth_v2. It is a 3D sphere representing planet Earth that uses the material EarthMaterial. EarthMaterial looks like a cloudy planet earth atmosphere in the Inspector view, as you can see in the image. I have a problem, I want my object to look like how the material looks. But instead it looks like a vaguely blue blob and not the detailed cloudy earthlike atmosphere. See the middle part of image how my Earth_v2 actually looks in game. See the attached image for what I mean?

Thanks all! Yes, UV mapping was the cause. I had imported the model from .blend file, and seems there either was no UV mapping or it was not the correct kind. Fixed for now by simply using a fresh Unity 3D Sphere Object instead of imported object. Thanks!