I’ve spent quite a while searching for an answer, but I haven’t found any. Basically, I’m making a 2D game, and everything is fine except for the sprites. They’re very pixelated, and nothing I change can un-pixelate them. I made them in illustrator, and saved the size is 512x512 pixels. They are only pixelated in-game. and do not appear so in the scene view. The only way I can un-pixelate them is to have the camera really small so the sprite takes up the entire view. I don’t want my sprites to take up the entire view. Any help?
Are you using a Sprite Atlas? Are you using Bilinear as Filter Mode? Is the Max Texture large enough? Have you tried High Quality for Compression?
I’m not using a sprite atlas. None of the filter modes change anything. The max texture size is large enough. I have tried compression quality but it doesn’t change anything no matter what I have it set to.
The sprite is pixelated only in unity. Even when I make a new project its still pixelated even though its set for computers, not ios.
So I decided I’ll just make a web or computer game. But my pixilation still exists. The only way I can get rid of it is to make the sprite take up the entire camera. Whenever I change the camera size to larger, it makes the sprite super pixelated. Why?
I don’t have a lot of experience with this, but have you read about pixels per unit?
As I understand it, you should try to make that value correct for your sprites.