How do I make Particles Emanating from Mesh Surface?

Hey there, I’ve been working on a Warm + Embers kinda Particle, and it’s being good besides needs a few polishment stills. But what I would want the most is the particles to emanate from the Mesh Surface to make it visually look like the mesh is sorta emanating it like if th eparticles were coming form the mesh surface (in a way that is modular so I can use any mesh), so my first approach was to search for a Thanos Kinda Snap shader because disintegration is what fills it the most when it goes to description (for me to research).

So I found this shader that does sorta a mesh dissolve shader Disintegration/Assets at main · ToughNutToCrack/Disintegration · GitHub but I would want it without any dissolve part of the mesh not to mention it doesnt look exactly like I want more like the skin is fading away into embers to make it like burst disintegrationg constantly and orbitation like the particles im working on the video attached, but not dissolveing the mesh and make it invisible (this all mean to be a hilighted effect to interactible objects when they are “selected”, like a hilighting or a custom kinda outline).

Here is the particle Im working so far, not the final version tho
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My final particle version would look that those particles are emanating from the surface very clearly not spawning from a random position or from inside the mesh,

Thanks a lot!

In the Shape Module set the shape type to MeshRenderer and drag your stag’s head into the mesh slot.

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Hey it helped! Thank you!

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