So I want to make a pixelated camera for 3D Built-in render pipeline.
Now I made it with render texture and set the resolution around 160x90, but the problem is that my map is larger and you can’t see some important objects in distance.
Now I understand that I should set the resolution higher, but I would like to keep it pixelated as it is right now, but somehow make the objects in distance visible (lights, buildings).
I tried making the objects further away less pixelated by rendering it with 2nd Camera or adding Shader but failed on every attempt due to my lack of skills.
Any help will be appreciated