How do I make sure that the camera's target is the cloned player that is created when a player joins the server?


I have been posting questions and researching everywhere to determine where my problem lies with my “networkView.isMine” code. I have a feeling that the problem with my game is that when the game creates a new player, the camera wants to be created in the same position as the previous character/player prefab. How do I ensure that the new camera that is created is connected to the new player prefab (or “Player(Clone)”) that is created?

If I absolutely HAVE to use code to do this, please explain it to me in JavaScript, if at all possible. Thank you in advance for the help.

I have solved this problem. I will try to remember to post the solution here tomorrow.