How do I make the cross-hair not affected by the rendering quality?

Hello, right now I have a cross-hair that uses an image texture. Whenever I use a script to change the quality settings during the game, the cross-hair gets fuzzy and ugly.

How do I manipulate the quality settings and yet keep the cross-hair texture nice and sharp?

var position : Rect; var crosshairTexture : Texture2D;

Try turning off mip maps on the import settings for your texture.