How do I make the event object trigger dynamic?

Can I make this circled game object able to be scripted in dynamically?

5150717--510230--Screen Shot 2019-11-06 at 3.02.22 PM.png

Hey there @blargdesigns , check out our documentation on custom event scripting: https://docs.unity3d.com/Manual/UnityAnalyticsCustomEventScripting.html

The events that you setup in the inspector are called PersistentListener.
They can only be changed inside of the editor.
If you like to create a non persistent Listener you can use this function.